
I adore how with enough time and patience, it’s possible to clear the whole game from start to finish on a single combo streak! It’s not even a theory, as it was done a few times already, making it a nice treat for speedrunners around the world.Īs you might or might not already have guessed if you are familiar with Comix Zone, that game was also an inspiration for our project. For example, you are gaining shields that block the incoming damage, not breaking the combo streak, as long as you stay vigilant and active. Keeping up with the timer grants you different boons for your hero. This time, it’s not about defeating your opponent in a carefully estimated chain of kicks and punches.įury Unleashed‘s combo system is all about feeling like an action hero, plowing through the opposition that stands - or floats - in your way.

If I had to say, the most important design point is the combo system. The power-ups you get often stay with you through the entirety of the run, but there is also a skill tree, which lets you develop the hero even further. Instead, you always start from the beginning of the comic book of your choice. The classic gameplay of old-school platform-shooters is contained and modernized in Fury Unleashed. You are a walking death machine in a body of your choosing a human, an undead, or maybe a robot. In our game, there exists a great evil that threatens the Earth, be it ancient gods or alien invasions, and there is also a hero. Both of them were an inspiration for Fury Unleashed, in terms of gameplay as well as the concept. Titles like Contra and Metal Slug both come to mind. A feeling somewhat similar to the games of old, which I enjoyed in my childhood and believe many of you are familiar with.

The main design goal was to make a title that brings you a feeling of being an unstoppable action hero. For over five years now, Awesome Games Studio has been busy creating an action-platformer game with rogue-lite elements that takes place inside a comic book world.
